Next up
...
ingame machines and gameplay build progressing.
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
new procgen code testing, day 2
limited working code for painting planets, not all the sections work right just yet, sadly.
the UI states work now.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
new level design, new gameplay changes, and now a new playermodel
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?











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