Next up
limited working code for painting planets, not all the sections work right just yet, sadly.
minor progress on the new procgen code
new level design, new gameplay changes, and now a new playermodel
new procgen code testing, day 2
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
first item: more new enemies for the roster.
second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
player UI is coming together.
ingame machines and gameplay build progressing.











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