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More Hyper Drift X! Trying out a flatter road texture. What do you think?
Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
Made more improvements to the main screen HUD.
- Textures have more contrast
- "Techy" particle system on the floor
- Clarified UI
Bloom does all the lifting on the booster effect here #ScreenshotSaturday
Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!
Added a Discord link into main menu, should help with building a community!
Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots
Experimenting with textures in Hyper Drift X. Rainbow Road!
Working on tightening up the controls on level 3. Getting some of the temp-visuals turned into actual assets.
Added some more things to make gameplay feel nice. - Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
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