Next up
new level design, new gameplay changes, and now a new playermodel
minor progress on the new procgen code
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
...
ingame machines and gameplay build progressing.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
the UI states work now.
player UI is coming together.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
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