Game
HARMONY VOID

5 years ago

first steps of the new procgen. to repair certain errors, the overall map design, scale, and type is being made more elaborate, which bizarrely stops certain bugs from ever occurring




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player UI is coming together.

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

ingame machines and gameplay build progressing.

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

minor progress on the new procgen code

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

the UI states work now.

testing the mood and ambience of things as i get player control systems wired into the text frontend.