Game
HARMONY VOID

4 years ago

first steps of the new procgen. to repair certain errors, the overall map design, scale, and type is being made more elaborate, which bizarrely stops certain bugs from ever occurring




0 comments

Loading...

Next up

HUD test

ingame machines and gameplay build progressing.

new procgen code testing, day 2

despite an entire backbone rewiring, we are so back.

crowdfunding this project: https://www.subscribestar.com/err-arachnica

#strategy #scifi #textadventure #rpg #4X

player UI is coming together.

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

minor progress on the new procgen code

testing the mood and ambience of things as i get player control systems wired into the text frontend.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

new level design, new gameplay changes, and now a new playermodel