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For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles
For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero
For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge
For week 46 of my weekly pixel art, I made a NES-styled rendition of the Little Ghost from Hollow Knight
For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some
For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well
For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out
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