
For day 151 of coding, I made it to where the player can moonwalk as long as a button is held
Hee hee
Next up
For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately
For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly
For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet
For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen
For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now
For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions
















2 comments