
For day 151 of coding, I made it to where the player can moonwalk as long as a button is held
Hee hee
Next up
For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall
For day 946 of coding, I'm on the right track in correcting the collision while dashing
For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail
For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source
For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall
For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player
For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox
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