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44
2 years ago

For day 167 of coding, I made a ice state for the weapon

When fired it creates a small field for a brief moment. The attack area is indicated by the misty particle effect




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For day 922 of coding, I gave the options a textbox that can adjust itself based on the longest text and by how many choices there are

For day 927 of coding, I made the selection text box able to adjust size according to text

For day 926, I have made a follow up question to see if the player really wants to quit. I'll need to see what's going on with the text box later

My game in 50 seconds #indiedev #Gamedev #steam

For day 921 of coding, I have changed the design of the box some to be more visible and look more pleasing

For day 929 of coding, I cleaned up the code for drawing the text box by replacing the unneeded variable with a local variable. This is to help it run a bit better

For day 928 of coding, I've noticed that the information for building the textbox wasn't lining up to how the final text is measured. The box now better adjusts to the text on the screen

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 924 of coding, I made the "Game Paused" bigger and yellow. I had to move the text and box up to accommodate