Loading...
32
3 years ago

For day 223 of coding, I made a new shoot function

This function will have the enemy shoot multiple projectiles, but with short delays between each shot




2 comments

Loading...

Next up

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

My game in 50 seconds #indiedev #Gamedev #steam

For 1181 of coding, I am working on being able to push certain objects

I've created a new form of parkour in Weefager! What do you think?

For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing