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21
3 years ago

For day 228 of coding, I've made alterations to the code for shooting the orbiting projectile

It can now have two projectiles orbiting around the firing path on opposite sides




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For day 1175 of coding, I have found another collision error trough testing

For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1174 of coding, I now have the damage reaction done only when inactive

I've created a new form of parkour in Weefager! What do you think?

For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player