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20
3 years ago

For day 231 of coding, I've updated the spawner to include one of the plants now

I've also changed how they move outside of the room so they won't just pop in when created




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For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

I've created a new form of parkour in Weefager! What do you think?

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2