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9
2 years ago

For day 246 of coding, I've noticed that the code for displaying the title menu was written differently than the pause menu

I made adjustments to the title menu's code to allow for better spacing, and included the cursors as well




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For day 1076 of coding, I am working on creating a function that will check which room the player is in and send out the appropriate code. That code can be used to determine which text to show

For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade

For day 1083 of coding, it looks like I got the title fade to work properly now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1078 of coding, I fixed the room check so that it would not crash the game this time

For day 1073 of coding, I had the box's width adjust to the text's width. I will later need to make sure the text doesn't just disappear when exiting the room with it still present

For day 1075 of coding, I got it to where the text wouldn't just disappear if the player immediately left the maze

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade