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35
2 years ago

For day 248 of coding, I've allowed the mouse reticle to select the menu options




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For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change

For day 1096 of coding, I'm attempting to have the clouds' shadows pan across the forest. It looks like I will need to adjust depth and some of the depth sorting code

My game in 50 seconds #indiedev #Gamedev #steam

For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects

I've created a new form of parkour in Weefager! What do you think?

For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation