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25
2 years ago

For day 261 of coding, there was a problem where the projectiles only show on part of the map.

Because of this, the projectiles now self-destruct after going far enough from the player

I do plan to eventually have them self-destruct off camera




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For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player

For day 934 of coding, I'm currently building an array to hold the pickup's probability to use for each resource. Nothing to show quite yet

For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups

My game in 50 seconds #indiedev #Gamedev #steam

For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 937, I was experimenting to see if I could randomize the amount of resources dropped