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26
1 year ago

For day 380 of coding, I have done the basic player's turn for each part of the split hand




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For day 864 of coding, In order to better spot the error, I put in codes that will send debug messages at certain points in the map creation script

For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing

For day 861 of coding, I made a line of code to make sure the small rocks don't spawn on top of each other

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 863 of coding, I was looking for what was causing the grid flagging problem for the small rocks and narrowed it down. I'll need to do more combing to further pinpoint the problem area

@WhalesAndGames is a Jolter to Watch and an indie studio who creates positive, polished games and art brimming with whalistic personality! Follow @WhalesAndGames before the quest ends on May 20 and you'll get Coins!

For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in

For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there

Announcing the winners of our Spray Paint Simulator trophies!

Check out Spray Paint Simulator's FREE demo for yourself and add the game to your wishlist: https://bit.ly/spraypaintsimdemo

For day 860 of coding, I made the south exit for the forest