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For day 846 of coding, I am adding in a method the check for flags to make sure the resourced don't overlap. I looks to be working so far, but something seems off somehow
For day 843 of coding, I have gotten closer to fixing a problem with the code in-progress. Now, I am working on fixing an error that would crash the game upon entering
Kikkerstein had a great day 1 at LVL UP EXPO!
If you’re in Vegas, come see us on day 2!
Here is a not so great pixel-art of the Moon from Majora's Mask for #FanArtFriday
My favorite memory of playing the game was going through the fourth dungeon. It's theme was very interesting first time going in
Game Jolt is at LVL UP EXPO with a booth highlighting indie games!
Follow the Jolters whose work will be showcased at our booth to complete the quest.
If you do, you'll get Coins and a trophy!
For day 847 of coding; I have found that adjusting the error threshold could allow for more to spawn, but it seems to affect loading speed at times
For day 842 of coding, I have started testing the new code in progress. I clearly have more work to do for the resources to be distributed evenly and correctly
LVL UP EXPO was a blast yesterday! Thank you so much to @gamejolt for making me a part of their awesome booth!
I hope to slow down and talk to more players and devs today. I'll be in a purple "Belle Boomerang" shirt - feel free to say "hi"!
For day 840 of coding; I simplified how the space recording array is built, and I now have the flag array built based on the other array's size
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