
for day 590 of coding, I have adjusted the hit reaction between the object and player
Next up
For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird
For day 1091 of coding, I was cleaning and rearranging the exit spawn code to lighten the work load
For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
For day 1096 of coding, I'm attempting to have the clouds' shadows pan across the forest. It looks like I will need to adjust depth and some of the depth sorting code
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1093 of coding, I placed some more comments within the code so I can still tell what the code is supposed to do
For day 1094 of coding, I've made one of the local variables only hold one number since having it as an array was found to be unnecessary
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions












0 comments