
for day 590 of coding, I have adjusted the hit reaction between the object and player
Next up
For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks
For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better
For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall
Akatori is an epic metroidvania where you wield your staff to fight, jump, and explore diverse realms across different eras.
It's also one of the games that's part of Steam Next Fest!
Play the Steam Next Fest demo now: https://bit.ly/Akatori
For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback
For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen
For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period












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