Loading...
42
1 year ago

For day 629 of coding, I've coded in the ability to toggle between two different size maps or off




0 comments

Loading...

Next up

For day 1043 of coding, I'm working on having a map display when there is an endless loop during map creation

For day 1048 of coding, I've attempted to shorten the loading time. I'm not sure if it worked or not. I did find that the room generation need some refinement

Here's the video that was supposed to be on yesterday's post

For day 1047 of coding, I've changed the loading text a bit and removed the map display. It does appear that I'll need to lower the loading time some

@penusbmic is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic before the quest ends on November 25 and you'll get Coins!

For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code

For day 1045 of coding, I found a way to have the map reconstruct incase the current construction fails

Which of these is your favorite animation?

For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection