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25
5 months ago

For day 635 of coding, I have noticed that the path-making code is overwriting some walls in the center of some rooms. It now appears to be corrected so far




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For the Anniversary of Digimon Adventure first airing in Japan, I made a pixel art of Koromon

For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision

For day 793 of coding, I am looking at having the room the forest maze takes place in change size to provide just enough space for each maze room. The idea is to optimize the space usage per room

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 796, I am refining how the rooms are formed according to room size

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 799 of coding, the stuttering player sprite has now been fixed

For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

For day 801 of coding, I have the small rocks spawn as they should. It does appear, however, that I have inadvertently given the small rocks spawn priority