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5 months ago

For day 644 of coding, I got the sound to play at an appropriate tempo. I will need to make a different sound, because I'm not liking how the steps sound as it is




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For day 793 of coding, I am looking at having the room the forest maze takes place in change size to provide just enough space for each maze room. The idea is to optimize the space usage per room

For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision

For the Anniversary of Digimon Adventure first airing in Japan, I made a pixel art of Koromon

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size

For day 792 of coding, I made some further alterations on the exit placement. It looks like the exits are placed more appropriately by thick areas of trees

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

For day 799 of coding, the stuttering player sprite has now been fixed