Loading...
27
1 year ago

For day 716 of coding, I made sure the player can move after dashing into the lake's edge




0 comments

Loading...

Next up

For day 1071 of coding, I made an optional line of code for the text fade in case symbols or complex text are needed. Nothing to show yet though

For day 1070 of coding, I have improves how the text fades and made it bigger

Also, 500 followers now. Yay

For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas

@Miles_Games is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games before the quest ends on December 23 and you'll get Coins!

For day 1073 of coding, I had the box's width adjust to the text's width. I will later need to make sure the text doesn't just disappear when exiting the room with it still present

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1072 of coding, I've tried changing the text color and adding a box behind it. I feel like a box wouldn't be a good idea after seeing the result, but at least I have an idea of how color blended boxes work

For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith to open today's slot on the calendar.

#AdventCalendar2025

For day 1078 of coding, I fixed the room check so that it would not crash the game this time