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13
7 hours ago

For day 718 of coding, the state display now shows the name of the player's action state




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For day 714 of coding, I have reconfigured the dash to be based on distance traveled instead of a timer

For day 716 of coding, I made sure the player can move after dashing into the lake's edge

For day 717 of coding, I have place a display for the player's current action state. I will need to convert the display to show the actual state name later

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondeeā€™s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

For day 711 of coding, I made sure the player bounce back doesn't occur when dashing into the lake's edge

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 709 of coding, I've put text into the shift press indicator and made it to where you can still see the text when active

For day 712 of coding, I have put the player's direction on display for debug purposes. From the information; it looks like the dash direction doesn't match the display, and it even affects the bounce back direction

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

For day 710 of coding, I have the player bounce back when colliding against some objects and walls during the dash