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22
2 months ago

For day 810 of coding, I had a target point drawn as a circle to help see where I need to adjust




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For day 880 of coding, I added a visual of the exit's collision box during debug

For day 878 of coding, I've added the rest of the boxes for debug visibility. I did notice something odd with the player states that will be checked out tomorrow

For day 876 of coding, I've added some boxes behind some of the debug information for better visibility

After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!

Celebrate the parallel story to Undertale by completing these quests.

For day 881 of coding, I made it to where I can toggle the map's grid visibility on or off. This will help me see some things easier during debug

The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam! 

Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect

For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong

For day 884 of coding, the tree tops actually fall now; but it's a bit off

@Leeeeee is a Jolter to Watch and 3D Modeler with almost 4 years of experience! Follow @Leeeeee before the quest ends on June 10 and you'll get Coins!

For day 875 of coding, I'm looking to adjust the text color for the debug info; but I think I might just make a display box for them instead for visibility