Next up
In this Nay Saga dev log, I talk about how I 3D printed some of my game pieces and the first look at the final card prints and game pieces:
In this Nay Saga dev log, I revisit the digital version of the game where I worked on the menus and encyclopedia system.
In this Nay Saga dev log, I present the final cards, made a how to play video, and the presentation for the itchio page:
Welcome @PQubeGames to Game Jolt by giving them a follow!
Their upcoming game Discounty is a cozy supermarket management game 🛒 Make friends (and enemies) as you grow your shop!
Learn more about Discounty: https://gamejolt.com/games/Discounty/1006923
In this Nay Saga dev log, I show some of the updates I made for the physical aspects of the game before sending it off to the final print:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This is my last blog post about Nay Saga where I include final links on where to play the game, show some final photos, and reflect on the game as a whole. Thanks for reading through all of my posts that I wrote along the way! Check out the final one here
Artist Richard Hogg illustrated over 60 different puzzles for Wilmot Works It Out! Watch his process for one of our favorites here!
This chill game is available now for PC, Mac, and Switch! https://store.steampowered.com/app/2060590/Wilmot_Works_It_Out/
I created a game dev vlog for my 4th GGJ project, I Wanna Go Home! Watch the video to learn more about our process and what all went into this game:
0 comments