Next up
The final update is here. Check the article to see the changes.
All my thanks to all of you, for supporting this project ever since its first builds.
For now, I'll take a rest from game development. I have no plans for new projects.
Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.
The same will be done to the original Sonic Blasting Adventure.
Version 4.1.0 is here.
Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.
For those who didn't know yet, the original Round2.exe is back, fully updated and much better than before.
https://gamejolt.com/games/sonic-second-round/836192
Available in two versions, complete and legacy.
Trivia time (Read Article)
The final update is coming.
A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.
For now:
- X and Zero's sprites improvement
- Return of Z-Buster (More suitable for a game like this)
I finally found a way to fix the slowdowns in Last Chance Act 0.
Also, here are the full pics of Sonic and his doppelganger from the intro scene (the I AM GOD part), including their super forms and one from bloopers.
Now I declare this project FINISHED.
Version 4.0 is finally here. Better late than never.
Version 4.0.1
- Fixed a glitch while using Zero's saber after kicking a wall (the animation didn't even start).
- Improved "READY" title and Falcon Armor X's sprites.
- Intro Stage, Space Stage and Ending themes replaced (Same themes, but improved).
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