Next up
Check it out!
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
Update coming soon!
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
Some updates for Voxel Fight, check it out!
Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!
New characters and intro sequence










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