Game
Dragonian: The Imbalance of Sierr
7 years ago

Happy Zelda Month


It’s been a while since I posted anything. The truth is my living situation changed, and I currently don’t have a working computer to make anything on. However, I’m determined to buy a new one and get the third Belgrad game done. It’s at least 60% complete, anyway.

Anyhow, it’s Zelda month, if PeanutButterGamer has anything to say. I’m glad you people like this game, and those who don’t, I don’t blame you. Chances are that Peebs won’t know this game exists, but this is still something Zelda-related, so I might as well bring this to people’s attention. Also, I’m grateful the Big N hasn’t taken me down. :P

Also, once I get a working computer, do you think an expansion pack would be a good fit for this game? I can’t promise a new story, but I can do new levels, towns, dungeons, and other stuff.

Anyway, happy Zelda month. Hopefully everything goes well for all of us, and I’ll still plan on finishing that third Belgrad game.



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I've been working on a moving pulley that activates when you grapple to it. If it moves you into a solid block, you let go.

...now I've gotta figure out Mag-Nia and her amazing weapons.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Just because it's inspired by Seven Force doesn't mean it's gonna be a bunch of robots. Instead, Mag-Nia's gonna make her own weapons.

These GFX are probably gonna be used for masks and reference. I have plans for a sawblade form later.

One part of me is telling me, "These weapons are way too big for Mag-Nia! Shrink 'em down to half-size!"

Meanwhile, another part of me is saying, "Wait, you can still use these for a more proper Seven Force-styled boss fight later on!"

Let's do both.

More BG layers, more garbage.

Maybe I should throw in a few towers of cars into the background.

Of course old-fashioned robots end up in the junkyard.

They aren't gonna be used in the convention level, so it's fitting here.

Also, the giant floating magnets and bulldozers don't discriminate. They harm all robots.

I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.

...but maybe I shouldn't use circles for the whip.

If you need a sciencey explanation for how a giant magnet can float, it's the same way cars float: little rapidly-spinning magnets.

It doesn't make much sense in reality, but I'm sticking with this story.

Still shaping out that junkyard.

The sky is a dirty green, the background is a painful quilt of grayness to draw, and the ground is still made of fruitcake.