Game
Crash Bandicoot: Landed

2 years ago

Here's some of the new HUD elements in-game, I like the way these have turned out so far




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Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)

Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo

Did some work on a new area, nothing here *yet*

May as well drop another preview

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

Development has Re-started! Read below..

I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making