Next up
Been quite a while! Currently working on making the inventory menu not suck.
I'm prolly gonna save posts on here for more major announcements, development updates are is post on bsky I running out of space to type bye! (13 letter l
Added a sorta quality of life thing where if you run into an enemy with less HP than your parties cumulative attack, it gets downed on the field rather than forcing you into an encounter.
Redesign.
Working on a EnemyV2 class thats more modular than the current version.
New testing build is out! Features the new inventory menu + some actual story stuff I guess.
(Very WIP, I might rewrite the stuff in the new scene.) (Also IK the application version shows as the old build. I just forgot to change that)
Doing some new sprites for the Fallows area.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Bandana Dee the Dream Friend
We are under attack!












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