Hi everyone! I'm gonna give this a go so if you're a musician/composer and wanna team up for it let me know 😃
Next up
Ukiyoe style experiment...
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Create an immersive game experience to capture the SOUND and ATTITUDE of PUNK for a chance to win $1,500 USD + have your game shown in classrooms at University of California, Los Angeles (UCLA) for educational purposes!
Working on the mech selection in the main menu. One of these will be in the final game.
WIP a rought title screen - trying to capture that messy noisy punk poster style - no actual game name or concept yet :D
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Voidstone now includes highly advanced QoL features, like a pause menu!
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