https://www.youtube.com/watch?v=5jPyQ2xG8do
Power max Mode with Ryu! Guard crushing Denjin Hadoukens!
Next up
Just got done at the Vet. He said he's a "mountain feist" breed.
I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.
I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.
Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects.
#MegaMan #UnrealEngine
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
The abandoned puppy we found on Christmas Eve is getting more vocal and playful.
He's so much more energetic and full of life now. (And full of soup.)
More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine












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