https://www.youtube.com/watch?v=aIgfIZWWBus
Still progressing on the visual overhaul of Happy Dogfights.
I'm playing with the idea to remove the life bars and just use particles (e.g. smoke/hearts) to show how much health the planes have.
What do you think?
Next up
To use the barrel-roll to steal a bomb and use it against the other player :) that's the kind of turnarounds I am looking to create...
Release 0.3.0
You can now choose between a "Intuitive" or "Precise" control scheme and more... (see changelog below)
Little riddle :) - Bombs eliminate players from the next round. - You get shoot down by a bullet, then the 2 remaining opponents both get hit by a bomb.
Who wins?
I added diamonds to Happy Dogfights! they will be worth 50 coins, which is coincidentally the price of a bomb!
Working on the new HUD :) I finally make real icons for the shop buttons at the bottom, and I also try to improve the player's corners, while not eating too much screen space. You can see the progression by clicking on the right arrow.
For the next release, I am improving the visuals of the game :) Bloom, Depth of Field, new VFX and hand painted skies are on the way! Above is Level 1 Now and Level 1 Before (click on the arrow on the right to see the next GIF).
Working on a new barrel-roll move that allows players to steal the bombs of their opponents mid-air! That should help creating shifts in situations :)
For the next release, I am improving the visuals of the game :) Bloom, Depth of Field, new VFX and hand painted skies are on the way! Above is Level 1 Now and Level 1 Before (click on the arrow on the right to see the next GIF).
I know that sounds boring, but the next release is also the opportunity to rework the menus! :D
New title screen coming soon!
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