https://www.youtube.com/watch?v=giQvsv-scAU
Physically based game mechanic with some sort of "geysers" linked in group.Will be used for puzzles with platforming element.
Next up
Next iteration of Main menu design Added some VFX and animations
Icons of spells for UI (not full pack yet)
New thumbnail
Story plot art - draft
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
Small episode from plot - Falling into transformation portal
Visual representation of active suit amplifiers.
A little corrections of main character's look. Dry and wet states.
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Main character design changed.
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