https://www.youtube.com/watch?v=giQvsv-scAU
Physically based game mechanic with some sort of "geysers" linked in group.Will be used for puzzles with platforming element.
Next up
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
Mocap of the characters's stats window
Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).
Level changing via portal procedure - very draft character animation
some decor improvement
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
Today's results of location visual corrections. Lightmaps rebaked, content added.
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Main character design changed.
Small content update: Animated alien switch added
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