Game
Rise Of The Mage

2 months ago

Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).




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Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

And more Main theme music!

Today's results of location visual corrections. Lightmaps rebaked, content added.

some decor improvement

Level changing via portal procedure - very draft character animation

I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.

Just other version of Main music theme

First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.

Mocap of the characters's stats window