Next up
Mocap of the characters's stats window
Story plot art - draft
I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.
First chapter
Small episode from plot - Falling into transformation portal
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
Prehistory of first chapter (without text content yet)
Next iteration of Main menu design Added some VFX and animations
Today's results of location visual corrections. Lightmaps rebaked, content added.
0 comments