https://www.youtube.com/watch?v=IktLKE8L2-Y
Kara Grabs, Command Normals, & Max Mode Activations! Improving the game's response time without an input buffer!
Next up
A preview of the Poison Claws for Nathan's sprite rip. It's interesting how the base sprite has a placeholder yellow shape where the weapon is meant to be overlayed in game.
I'm feeling very bad this week so there may not be many updates on things.
Last week I did boost the efficiency of Mega Man Rulers of Space prototype by like 15%!
Still working on the Simon and Nathan sprite rips. Simon is almost done I think.
More progress on Simon Super Castlevania IV sprite rip.
More progress on Nathan Graves CotM sprite rip.
Rip rip rip. More ripping for Simon, Super Castlevania IV.
OK, so, don't be mad, but I got mad when I looked at the Simon Belmont sprite rip for Super Castlevania IV on Spriter's Resource, so uh, adding that to the list...
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