Game
Neamee
5 years ago

https://www.youtube.com/watch?v=lc6aASccQeQ

Some explanations:

1. I have no sound designer - I do everything by myself. Therefore, some of the content at the level of "placeholders"

2. The main thing at current state is that the sounds themselves are reproduced when necessary and how it should be.


YouTube
https://www.youtube.com/watch?v=lc6aASccQeQ
youtube.com


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Prehistory of first chapter (without text content yet)

Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).

Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.

Main character design changed.

I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.

Level changing via portal procedure - very draft character animation

A little corrections of main character's look. Dry and wet states.

Added details to main character's look

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

Mocap of the characters's stats window