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Last year, I made a game in Ren'Py for the "Only One of Any Asset" (O2A2) Visual Novel Jam 2024. Here's a video where I play through the game, Clove's Story.
Here's a gameplay video of the digital version of Nay Saga. I adapted 2/6 of the game types from the physical board game to RPG Maker MZ in a few months.
In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
At the beginning of this year, my brother and I made a GGJ game, World Bub. I finally recorded a playthrough video of the game if you didn't get a chance to play it earlier this year. Watch the video playthrough here:
In this Nay Saga dev log, I show some of the updates I made for the physical aspects of the game before sending it off to the final print:
Seal Island Intro! For #ScreenshotSaturday!
In this Nay Saga devlog, I talk about how I made some of the additional game pieces, the logo, box, etc., and the first real playtest that I did with my friends:



















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