Next up
Reflecting back on the development for Complex .net, I created a video where I talk about how we made the game here:
In this week's Nay Saga dev log, I added new cards to balance things, tested in Tabletop Simulator, and printed some more cards for testing.
In this week's game devlog for Nay Saga, I go through some of the initial concepting for the digital version of the game and the coding behind the first game mode.
The ninth winner of our INAYAH Joltbux giveaway is @thechadnicosus !
Enter by completing this quest: https://bit.ly/inayahjoltbuxgiveaway
We'll pick one winner for each day the quest is active! 🤯
In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:
Wanna win 1,000 Joltbux? 💸
We extended the quest to wishlist INAYAH - Life After Gods on Steam and giving you more chances to win! https://bit.ly/inayahjoltbuxgiveaway
You have until March 3rd. We'll pick a winner each day the quest is active! 🤯
In this game devlog for Nay Saga, I talk about the first stages of the digital video game prototype I made for testing and the initial card generation I did when learning nanDECK.
Over the past year, I've been writing devlogs about the process I went through for creating my board game, Nay Saga.
Check out my first post where I talk about how I came up with the game idea, card sketches, and the first iterations of the card layout:
The final winner of our Inayah Joltbux giveaway is @BlurpleGJ !
Thank you to everyone who wishlisted the game to enter! We hope you enjoyed the demo.
You can still wishlist the game at https://bit.ly/playinayah
I created a game dev vlog for my 4th GGJ project, I Wanna Go Home! Watch the video to learn more about our process and what all went into this game:
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