Game
Nay Saga

1 year ago

In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:




0 comments

Loading...

Next up

In this Nay Saga dev log, I show some of the updates I made for the physical aspects of the game before sending it off to the final print:

In this next #No_Hacks devlog, I headed into the final week of development on my RPG Maker Game Jam project! I finalized most of the art, so here's the progress I made on that.

At the beginning of this year, my brother and I made a GGJ game, World Bub. I finally recorded a playthrough video of the game if you didn't get a chance to play it earlier this year. Watch the video playthrough here:

Moonlight Peaks is a life-sim where you can live your magical farm life! ✨

Don't miss out on completing our quests celebrating the game to get sticker packs, coins, and more!

Play the FREE demo: https://bit.ly/MoonlightPeaks

In this final #No_Hacks devlog, I talk about what I learned and my overall biggest takeaways from the project. There's also a link to play the game if you haven't yet.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:

Here's a gameplay video of the digital version of Nay Saga. I adapted 2/6 of the game types from the physical board game to RPG Maker MZ in a few months.

Ok who turned the yoinky sploinky mode on?

In this #No_Hacks devlog, I go through final development. It mostly consisted of playtesting and polishing it with last-minute features. In this devlog, I dive into what that last week of development looked like.