Game
Nay Saga

3 days ago

In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:




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In this game devlog for Nay Saga, I talk about the first stages of the digital video game prototype I made for testing and the initial card generation I did when learning nanDECK.

In this week's game devlog for Nay Saga, I go through some of the initial concepting for the digital version of the game and the coding behind the first game mode.

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Enter by completing this quest: https://bit.ly/inayahjoltbuxgiveaway

We'll pick one winner for each day the quest is active! 🀯

I created a board game called Nay Saga! In this short digital demo version of the game, you play with over 750 unique character cards through 2 game modes with distinctive rules. Check out the free play mode and database of all of the character cards!

Wanna win 1,000 Joltbux? πŸ’Έ

We extended the quest to wishlist INAYAH - Life After Gods on Steam and giving you more chances to win! https://bit.ly/inayahjoltbuxgiveaway

You have until March 3rd. We'll pick a winner each day the quest is active! 🀯

For this week's Nay Saga dev log, I walk through some of the early card designs and the initial paper prototype playtests I did to figure out some of the different game modes.

Over the past year, I've been writing devlogs about the process I went through for creating my board game, Nay Saga.

Check out my first post where I talk about how I came up with the game idea, card sketches, and the first iterations of the card layout:

The final winner of our Inayah Joltbux giveaway is @BlurpleGJ !

Thank you to everyone who wishlisted the game to enter! We hope you enjoyed the demo.

You can still wishlist the game at https://bit.ly/playinayah

In this week's Nay Saga dev log, I added new cards to balance things, tested in Tabletop Simulator, and printed some more cards for testing.