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9
2 months ago

Implemented a new Enemy and Sub-Weapon. Adding a little more mechanical variety to my game.


If you wish to keep better track of the game's development, I suggest checking out my discord server or the project's GitHub repo. Either option works, and your choice is thy own.

https://discord.gg/MB75uMs9De

https://github.com/ProarchwasTaken/tld_skirmish

There's also a video you could watch if you wish to see more context, and hear some my personal thoughts as of late.

https://youtu.be/o8dFmldHBlo



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Beta 0.1.1 - Changelog

I made some bug fixes and refactoring. I also have some things planned for the future. I made mockups to demonstrate.

Check out the devlog for more: https://lorenarc.itch.io/tld-lorenzo/devlog/682334/beta-011-chan…

#Beta #Errand_Run #fade_transitions #radar #pause_screen

For the past 69 days, I've been working on a new game. This is what I've got done in that amount of time. I'm planning for it to be a small wave-based fighter, where you have to survive against multiple waves of enemies. #tld_skirmish #prealpha

Check out this sick clip I just hit. (And the new enemy, but who cares.)

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Progress Report - February 9th, 2024

The game has reached it's beta stages, and it's now released on early access.

Checkout the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/679545/progress-repo…

#devlog #action #adventure #beta #early_access #retro #music #settings_menu

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Progress Report - January 16th, 2024

Implemented Objectives, Made a new map, and so much more.

Watch this video for more info: https://youtu.be/EBSGk4rrJr4

#action #adventure #retro #tld_lorenzo #alpha #objectives #devlog #new_map #redesigned_hud

I reworked the pause screen and implemented a radar to my game. I really like what I did here especially with the pause screen as I made the black bars slide in using linear interpolation.

Unfortunately the 16 FPS gif doesn't do it justice though...

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I finished the 2nd stage for my game. I intend for the game to randomly select one upon starting a new run.

How I usually make these is by using Aseprite for the sprite work, and GIMP to put everything together. An interesting way to do things right?