Loading...
9
3 months ago

Implemented a new Enemy and Sub-Weapon. Adding a little more mechanical variety to my game.


If you wish to keep better track of the game's development, I suggest checking out my discord server or the project's GitHub repo. Either option works, and your choice is thy own.

https://discord.gg/MB75uMs9De

https://github.com/ProarchwasTaken/tld_skirmish

There's also a video you could watch if you wish to see more context, and hear some my personal thoughts as of late.

https://youtu.be/o8dFmldHBlo



0 comments

Loading...

Next up

I've implemented the basic gameplay loop. It seems to work like a charm. Now all that's left is to implement one more thing, and game would finally reach the alpha stages. If you've been following the series and my work, you can guess what that is.

Okay so I have been on that grind these past few days. I just revamped the title screen, and main menu. I think I'm finally out of mid development hell since things have been speeding up a lot lately. The game should be released by the end of next month.

I reworked the pause screen and implemented a radar to my game. I really like what I did here especially with the pause screen as I made the black bars slide in using linear interpolation.

Unfortunately the 16 FPS gif doesn't do it justice though...

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondeeā€™s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

I finished the 2nd stage for my game. I intend for the game to randomly select one upon starting a new run.

How I usually make these is by using Aseprite for the sprite work, and GIMP to put everything together. An interesting way to do things right?

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Check out this sick clip I just hit. (And the new enemy, but who cares.)

Made the thumbnail for my game through the use of blender. Not gonna lie, this has to be the best piece of art I've ever made in my life. Feel free to screenshot.

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

Implemented Sub-Weapons and Morale. Which are both recurring mechanics in the True Human Tribulation series.