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9
6 months ago

Implemented a new Enemy and Sub-Weapon. Adding a little more mechanical variety to my game.


If you wish to keep better track of the game's development, I suggest checking out my discord server or the project's GitHub repo. Either option works, and your choice is thy own.

https://discord.gg/MB75uMs9De

https://github.com/ProarchwasTaken/tld_skirmish

There's also a video you could watch if you wish to see more context, and hear some my personal thoughts as of late.

https://youtu.be/o8dFmldHBlo



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I've implemented the basic gameplay loop. It seems to work like a charm. Now all that's left is to implement one more thing, and game would finally reach the alpha stages. If you've been following the series and my work, you can guess what that is.

For the past 69 days, I've been working on a new game. This is what I've got done in that amount of time. I'm planning for it to be a small wave-based fighter, where you have to survive against multiple waves of enemies. #tld_skirmish #prealpha

Made this neat little pixel art. It took me over an afternoon and it's not the best, but I'm still satisfied on how it turned out. I made it while using a limited color palette if that matters.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Beta 0.1.3 - Changelog

Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.

Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

Check out this sick clip I just hit. (And the new enemy, but who cares.)

After 7 months and 26 days, I finally finished a game for the first time.

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

Implemented Sub-Weapons and Morale. Which are both recurring mechanics in the True Human Tribulation series.