Loading...
9
7 months ago

Implemented a new Enemy and Sub-Weapon. Adding a little more mechanical variety to my game.


If you wish to keep better track of the game's development, I suggest checking out my discord server or the project's GitHub repo. Either option works, and your choice is thy own.

https://discord.gg/MB75uMs9De

https://github.com/ProarchwasTaken/tld_skirmish

There's also a video you could watch if you wish to see more context, and hear some my personal thoughts as of late.

https://youtu.be/o8dFmldHBlo



0 comments

Loading...

Next up

Okay so I have been on that grind these past few days. I just revamped the title screen, and main menu. I think I'm finally out of mid development hell since things have been speeding up a lot lately. The game should be released by the end of next month.

For the past 69 days, I've been working on a new game. This is what I've got done in that amount of time. I'm planning for it to be a small wave-based fighter, where you have to survive against multiple waves of enemies. #tld_skirmish #prealpha

After 7 months and 26 days, I finally finished a game for the first time.

We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop

Snag a new avatar frame and a sticker pack or two!

Remember, every purchase supports our creators and our community!

Support creators, shop on Game Jolt! #broadcast

I finished the 2nd stage for my game. I intend for the game to randomly select one upon starting a new run.

How I usually make these is by using Aseprite for the sprite work, and GIMP to put everything together. An interesting way to do things right?

@LUKELCS is a Jolter to Watch and an aspiring developer, artist, composer, and comedian! Follow @LUKELCS before the quest ends on April 22 and you'll get Coins!

Made this neat little pixel art. It took me over an afternoon and it's not the best, but I'm still satisfied on how it turned out. I made it while using a limited color palette if that matters.

Implemented Sub-Weapons and Morale. Which are both recurring mechanics in the True Human Tribulation series.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Check out this sick clip I just hit. (And the new enemy, but who cares.)