Next up
I know. It looks pretty much the same as before. I just needed the motivation to do more with it.
...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.
Something in the plan for this game will change. With any luck, it will be a change for the better.
In case anyone forgot, robots explode.
So do robot maids.
Still working on it.
There's definitely treasure around here, but it'll still take a while 'til we reach it.
I made an up-to-date trailer for Terry's Treasure Trouble!
You know, in case it wasn't clear what kind of game this is.
...well... This is awkward.
Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.
...the effect's cool, though.
As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.
"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".
Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)
Unfortunately, that's the easy part.
What's taking me so long? Designing assets for the volcano level. Also, allergies.
Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.
Three reasons to be going after the treasure:
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