Next up
Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)
Patch Notes:
- Added pre-alpha/alpha 1 accurate item bobbing
- Fixed various inventory bugs for the player character
- Added base materials for easier material creation
1/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)
Loading icon
Just a regular development screenshot. Nothing to see here.
No-clipping mechanic
WIP
Bro just LOOK AT THIS LOAD TIME
Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.
Trophies are now implemented :)
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