I'll go through the challenge submissions this evening and pick a winner, sorry I'm a little behind on it!
Next up
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Voidstone now includes highly advanced QoL features, like a pause menu!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Ukiyoe style experiment...
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I hope you guessed Ham Sandwich.
Working on the mech selection in the main menu. One of these will be in the final game.
Here's another Bandit Trap inspired model I made in #Blender... Don't sit on this chair!! 
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.












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