Game
Rock Beyond Time
3 years ago

I'm about to do something stupid.

I'm gonna attempt to do the HTML5 port.

Without a deadline (except January), with the most recent build, and with a different approach, I don't see why not.

EDIT: Nope. It be broken on that thing... for now.




0 comments

Loading...

Next up

Like I said before, draw_background_tiled_ext() can't do rotation. ...but if I'm not rotating, I can use it without consequence for an infinite floor.

I'm gonna work on a system for the road to constantly spawn objects as I move forward in a sequence.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

Almost there...

There's gonna be a second driving section without walls later.

Maybe this thing needs to be in a big jar.

A rather interesting thing I forgot about...

I'm prepping up a build to show to people.

There are a lot of rudimentary Visual Novel-styled cutscenes throughout. This one's for the end, because the game's not finished yet.

I'm getting closer to my goal here.

All these rock piles are gonna loop indefinitely for now. My goal is to make the road widen, tighten, and move side-to-side with the walls.

...and replace the grassy floor with something more fruitcake-like.

I've been working on some character portraits. Since I've got six out of eight levels, I might as well focus on story elements like this one.

Now I can't stop thinking about Tony Jay's voice in Time Bandits.

All this work to get punched in the face.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.