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This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Been going 200%, but I have so much left to do to make the one month Fighting Game Game-Jam deadline...
It got warmer so Kirby and I went out.
I got unreasonably mad at combining text in C++ Macros, so I made this lol. I'm honestly surprised it works.
I officially joined the April Fighting Game Game Jam on Itch, hosted by people I know.
https://itch.io/jam/fighting-game-versus-jam-2026
I got some of my friends, Pocket Fighter EX crew, and others, together to make a demo!
More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine
It's so cold today, it sucks! I want to sit outside a bit with Kirby.
He is on the couch next to me right now. He loves that little stick I brought inside for him lol.



















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