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I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.
I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.
Kirby seems to understand what the Vest means now; That he can go outside.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.
NeoGeo Pocket Color collections just went on mega sale on Steam.
Been going 200%, but I have so much left to do to make the one month Fighting Game Game-Jam deadline...
It's so cold today, it sucks! I want to sit outside a bit with Kirby.
He is on the couch next to me right now. He loves that little stick I brought inside for him lol.
It got warmer so Kirby and I went out.


















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