Game
Mega Man: The Rulers of Space

2 years ago

I'm back home now. Rehab got me equipped with the basics of getting around with limited mobility, but the road to a full recovery is going to be much much longer.

Many more doctor appointments and rehab left to go...




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This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

This Linux tool Dev Toolbox is really handy! Has all sorts of convenient converters, encoders, image format changer, colorblind preview, color utiities, etc.

Kirby seems to understand what the Vest means now; That he can go outside.

I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.

I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.

NeoGeo Pocket Color collections just went on mega sale on Steam.

It's so cold today, it sucks! I want to sit outside a bit with Kirby.

He is on the couch next to me right now. He loves that little stick I brought inside for him lol.

More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5. #gamedev #megaman

Been going 200%, but I have so much left to do to make the one month Fighting Game Game-Jam deadline...

I officially joined the April Fighting Game Game Jam on Itch, hosted by people I know.

https://itch.io/jam/fighting-game-versus-jam-2026

I got some of my friends, Pocket Fighter EX crew, and others, together to make a demo!

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