Game
Mega Man: The Rulers of Space

2 years ago

I'm back home now. Rehab got me equipped with the basics of getting around with limited mobility, but the road to a full recovery is going to be much much longer.

Many more doctor appointments and rehab left to go...




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More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine

This Linux tool Dev Toolbox is really handy! Has all sorts of convenient converters, encoders, image format changer, colorblind preview, color utiities, etc.

The weather was finally suitable to take Kirby outside on the leash for the first time.

Bud was hanging out outside too.

Going to try and setup for Streaming & Recording on Kubuntu (a kind of Linux).

Wish me luck lol. I've got a lot of audio hardware to get working...

Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.

I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.

I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.

Found this in the closet, it has to be my wife's lmao. I need another desk mat so this will do for now I guess 🤣

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart

Was backing up files off the drive from the PC where Windows 10 wouldn't boot anymore before I wipe it. It said it was gonna take 4 more hours So I started a download for Unreal Engine 5.6 to run in the mean time then I went to take a nap with my buddy.

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5. #gamedev #megaman