
I'm prototyping a small demo project featuring a character that I've been working on lately. More to come!
Next up
I'm sure she doesn't mean any harm...
Voidstone now includes highly advanced QoL features, like a pause menu!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I hope you guessed Ham Sandwich.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Working on the mech selection in the main menu. One of these will be in the final game.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Here are all 7 Koopalings with my interpretation on how they'd look in Illumination's movies.
Give me feedback and any thoughts!












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