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1,400
3 years ago

I noticed that it was often possible to destroy props elements in modern car games. I worked on this aspect last week.




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I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

Now the player can choose between several number plates :) .

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Last week I worked on camera view. I improved the system to switch between camera views.

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.