Next up
Check it out!
New characters and intro sequence
pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!
What do you think of the water dragon?
Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!
Some updates for Voxel Fight, check it out!
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
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