5 years ago

I, too, like dragons :D This is a little animation I've been working on for an upcoming game project. While it's more like an archetypal wyvern, they'll be known in the game as dragons for the sake of simplicity and marketing :p




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Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

I hope you guessed Ham Sandwich.

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

when i was younger i drew dragons different types so these drawings are old some are done & some are not PLUS WATER DAMAGE!...u can tell me where they should go!

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Alright, I finally finished this dragon chilling in a cave on a floating island! Took a couple of hours but I had a lot of fun drawing it along with listening to Audioslave :)

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Here's something new I've been working on!

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.