I, too, like dragons :D This is a little animation I've been working on for an upcoming game project. While it's more like an archetypal wyvern, they'll be known in the game as dragons for the sake of simplicity and marketing :p
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I hope you guessed Ham Sandwich.
Working on the mech selection in the main menu. One of these will be in the final game.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
when i was younger i drew dragons different types so these drawings are old some are done & some are not PLUS WATER DAMAGE!...u can tell me where they should go!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Alright, I finally finished this dragon chilling in a cave on a floating island! Took a couple of hours but I had a lot of fun drawing it along with listening to Audioslave :)
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Voidstone now includes highly advanced QoL features, like a pause menu!
Quick sketch of Toothless from httyd!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
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