Game
SOS.WAV
4 years ago

I updated the web version of SOS.WAV so it should play in the browser now (also full-screen is recommended, in the browser version especially)!

Previously there was an error when you started up a new game, but that's been fixed in version 0.2.0!




0 comments

Loading...

Next up

After a month of development, I finished my game for the RPG Maker 2025 Game Jam: #No_Hacks!

Join Murou on his journey through various console-based puzzles as he strives to reunite with his best friend Zandra in the virtual reality world: ComplexNet.

In this week's Nay Saga dev log, I added new cards to balance things, tested in Tabletop Simulator, and printed some more cards for testing.

World Bub is a card-based strategy game where you guide Piko through a gauntlet of battles in hopes of taking on the villainous Ducklin and becoming the World Bub champion. We made this game for this year's GGJ (theme: "Bubble").

In this Nay Saga devlog, I talk about how I made some of the additional game pieces, the logo, box, etc., and the first real playtest that I did with my friends:

In 2017, my brother and I made SOS.WAV, a 2D adventure game where you solve puzzles by collecting audio enhancements. Each puzzle has hints scattered inside the mysterious audio file and you'll have to listen closely to figure out the solutions.

In this Nay Saga dev log, I talk about how I 3D printed some of my game pieces and the first look at the final card prints and game pieces:

In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:

In this Nay Saga dev log, I show some of the updates I made for the physical aspects of the game before sending it off to the final print:

I created a game dev video log where I talk about how we made our second GGJ project, SOS.WAV.

For this week's Nay Saga dev log, I walk through some of the early card designs and the initial paper prototype playtests I did to figure out some of the different game modes.