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In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:
Over the past year, I've been writing devlogs about the process I went through for creating my board game, Nay Saga.
Check out my first post where I talk about how I came up with the game idea, card sketches, and the first iterations of the card layout:
I created a board game called Nay Saga! In this short digital demo version of the game, you play with over 750 unique character cards through 2 game modes with distinctive rules. Check out the free play mode and database of all of the character cards!
In this week's game devlog for Nay Saga, I go through some of the initial concepting for the digital version of the game and the coding behind the first game mode.
In this week's Nay Saga dev log, I added new cards to balance things, tested in Tabletop Simulator, and printed some more cards for testing.
In Clove's Story, play as Clove, a student who finds herself in the principal's office with her homeroom teacher. Help Clove navigate conversations in this interactive visual novel through choices! I created this for the O2A2 VN Jam last year.
In 2017, my brother and I made SOS.WAV, a 2D adventure game where you solve puzzles by collecting audio enhancements. Each puzzle has hints scattered inside the mysterious audio file and you'll have to listen closely to figure out the solutions.
In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:
I created a game dev video log where I talk about how we made our second GGJ project, SOS.WAV.
In this game devlog for Nay Saga, I talk about the first stages of the digital video game prototype I made for testing and the initial card generation I did when learning nanDECK.
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