Next up
I created a game dev video log where I talk about how we made our second GGJ project, SOS.WAV.
In 2017, my brother and I made SOS.WAV, a 2D adventure game where you solve puzzles by collecting audio enhancements. Each puzzle has hints scattered inside the mysterious audio file and you'll have to listen closely to figure out the solutions.
This is my last blog post about Nay Saga where I include final links on where to play the game, show some final photos, and reflect on the game as a whole. Thanks for reading through all of my posts that I wrote along the way! Check out the final one here
In this Nay Saga dev log, I revisit the digital version of the game where I worked on the menus and encyclopedia system.
In this Nay Saga dev log, I present the final cards, made a how to play video, and the presentation for the itchio page:
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