Game
SOS.WAV




3 years ago

In 2017, my brother and I made SOS.WAV, a 2D adventure game where you solve puzzles by collecting audio enhancements. Each puzzle has hints scattered inside the mysterious audio file and you'll have to listen closely to figure out the solutions.




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Over the past year, I've been writing devlogs about the process I went through for creating my board game, Nay Saga.

Check out my first post where I talk about how I came up with the game idea, card sketches, and the first iterations of the card layout:

Reflecting back on the development for Complex .net, I created a video where I talk about how we made the game here:

I created a game dev video log where I talk about how we made our second GGJ project, SOS.WAV.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

In this week's game devlog for Nay Saga, I go through some of the initial concepting for the digital version of the game and the coding behind the first game mode.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I created a game dev vlog for my 4th GGJ project, I Wanna Go Home! Watch the video to learn more about our process and what all went into this game:

For this week's Nay Saga dev log, I walk through some of the early card designs and the initial paper prototype playtests I did to figure out some of the different game modes.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

In this game dev log for The Nays Origins, I took a break from a lot of the actual development on my GameBoy game, other than playtesting, to work on the physical assets of the game. This included the box and cartridge art and instruction manual.