Game
Rock Beyond Time
3 years ago

Introducing Map Markers-

...probably should've had this in the initial release, but here we are, anyway.


Hi. It's me again. I'm putting map markers into the game. I get that when making a game, you're usually standing too close to it, so I miss simple details like "It's not obvious enough." I'm not going to change the fact that you can speedrun it, though. Some might see that as a good thing.

I know the game's only been out for about a couple of weeks, but do you people really want me to expand the game? Also, do you think I should do a Kickstarter for a console version?



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I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

A rather interesting thing I forgot about...

...let me be honest, the convention level isn't working well as a platformer.

So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.

Something in the plan for this game will change. With any luck, it will be a change for the better.

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

In case anyone forgot, robots explode.

So do robot maids.

He's coming back. ...but just this once.

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.