Game
Rock Beyond Time
3 years ago

Introducing Map Markers-

...probably should've had this in the initial release, but here we are, anyway.


Hi. It's me again. I'm putting map markers into the game. I get that when making a game, you're usually standing too close to it, so I miss simple details like "It's not obvious enough." I'm not going to change the fact that you can speedrun it, though. Some might see that as a good thing.

I know the game's only been out for about a couple of weeks, but do you people really want me to expand the game? Also, do you think I should do a Kickstarter for a console version?



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All this work to get punched in the face.

He's coming back. ...but just this once.

The only thing harder than animating a set of wheels is making it handle like a set of wheels.

...and making an infinite floor without resorting to the official 3D engine.

Maybe this thing needs to be in a big jar.

I'm getting closer to my goal here.

All these rock piles are gonna loop indefinitely for now. My goal is to make the road widen, tighten, and move side-to-side with the walls.

...and replace the grassy floor with something more fruitcake-like.

Trying to do that Infinite Floor thing (technically, it's a trick of the camera), and I think it chugs.

Makes sense, since it's drawing on one surface over and over for each scanline, then putting that on another surface, which puts that on-screen.

Hmm...

Almost there...

There's gonna be a second driving section without walls later.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

Here I am, still trying to push the limits. I'm pretty sure there's a shader for Mode 7 out there, but this is what I've been working with.

Also, because of limitations, red flashing floors generate force fields you can bump into.

A rather interesting thing I forgot about...