Game
When The Clock Marks Midnight
15 days ago

It's been a year since I last worked on this game guys (Happy New Year, sorry for not having anything to show for now)




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Final version of Carl's jumpscare in front... finally...

(YOU HAVE NO IDEA HOW MANY REDESIGNS THIS JUMPSCARE WENT THROUGH)

end of the night and 6. AM screen

I just need to program one character and I'll have enough material for a demo (although I'll also have to wait for the composer to do the menu music).

Final version of Rachel's jumpscare... just 2 more jumpscares for 1 more character and I'll start working on more things to make a demo (while I wait for a song from one of the composers)

new thumbnail and banner made by my pal @walter41 Go follow him, he's very talented!

Man, I didn't think animating a jumpscare would be so stressful... (especially with a not-so-great laptop)

WHAT'S THAT

I've been much more motivated this week because a FNAF YouTuber I admire featured this game in one of their news videos, and I thought it would be a good idea to show what I've been doing...

Carl's AI done, Carl's mechanics done, Jumpscare done, Game over done... development has been pretty active lately (I don't think it will last for long)

I made some small changes to Rachel's apparition (it's not fully programmed yet... because I don't have the jumpscare..............)